Art of Murder Hunt for the Puppeteer English Patch

Art of Murder: The Chase for the Puppeteer

by Metropolis Interactive

Walkthrough by MaGtRo   March 2009

Gameplay: This is a third person betoken and click game. The DVD deejay is needed in the drive to play.

The master carte du jour has start game, load game, save game, graphics settings, sound setting, movies, credits and quit game.

The graphic settings are selections for shadows & FX, background animations, subtitles and save the screen ratio. The sound settings are adjustments for music, fx, dialogues and master volumes. In movies, cutscenes seen in the game can be replayed.

Lesser correct of the main game screen has: the notebook that has dialogues, journal and documents; prison cell telephone, question mark that shows the active spots and exits in the game screen and briefcase that accesses the principal carte du jour. ESC key skips intro, cutscenes and also accesses the main menu.

Labels of items or actions that can be done on an detail are seen on tiptop of the game screen when the cursor hovers on that item.

Left mouse click does actions and right mouse click shows a close or give information of an detail. Right mouse clicks of items are helpful in giving hints.

To save a game, select a frame and look for the text that states the game is saved.


New Orleans 2-8-3007:    A swat team arrives in an abandoned hangar. Inside they find a gruesome scene of a expressionless man hanging in the rafters.

Paris, French republic

15 Apr, 2008

Ballet rehearsing room:    Nicole Bonnet comments that the scenery looks like a Degas flick. In inventory is a camera with a flash and business card with mobile number.

Read the documents for the sometime police reports of the puppeteer's murders and psychological profile.

Victim:    A ballet dancer (danseuse, Elizabeth Soupalt, age 30) is seen murdered and held past strings in a pose at right wall.

Talk to Inspector Pety near the case and the murderer. Nicole Bonnet, FBI agent was sent to Paris to help-observe the new murder by the Puppeteer. Inspector leaves.

Tabular array :    Get to the desk-bound at far left corner of room. The cell phone rings. Information technology is the FBI boss.

Open up the eye drawer and accept: sheets of newspaper, adhesive tape, stapler and plastic sleeves. Press the hidden button at right side of desk drawer to unlock the right drawer.

Open up the right drawer that is at present unlocked and get: pipage cleaning tool, matches, cotton wool and list of people renting the room.

Danseuse:    Become dorsum to the victim.

Chair - Check the knocked over chair correct of dancer.

Mirror - Right click the shattered mirror behind the danseuse.

Pictures - Apply photographic camera on the danseuse. Nicole takes ii pictures.

Doll - Look closer at the dancer again. In that location'due south a doll at the foot of the dancer. Utilise a plastic sleeve on doll to get doll in evidence handbag. See a wink of the murderer and the danseuse in the centre of the room. The doll is a ballet dancer.

Crystals - Look closer at dancer to examine her face. Right click the driven-in hook holding her up. See crystals close to her mouth.

Collect crystals:    In inventory, combine match and cotton wool to get swab of cotton.

Use swab of cotton on the crystals by her mouth to get dirty swab.

Use dingy swab on plastic sleeve to get swab with crystals in a plastic sleeve.

Window:    Get close to window. Expect close and see an open window at top and a lower window that has fingerprint.

Policeman - Exit the room and go to the policeman sitting by the exit door.

Talk to the policeman. Nicole asks for a pencil.

Fuse - Check the fuse box and see that there are missing fuses. Talk to policeman once again about the lights.

Door to Ballet rehearsing room - Take the mop left of the door. Check the light switch correct of the door.

Go dorsum inside.

Swinging window - Apply mop (changed to mop pole merely) to close the swinging window.

Take pic of the cross marker on the window.

Lower window with fingerprint - Accept a picture of the fingerprint on the window.

Take fingerprint:

Combine pencil with stapler to interruption it open.

Use crushed pencil with paper to get powdered pb.

Use powdered pb with fingerprint on window.

Utilize adhesive record on fingerprint.

Utilise adhesive tape with fingerprint with paper.

Floor:    Move back and look close at the center of the floor. The cross mark on the window produced a shadow on the floor.

Cheque the cross mark:

Await shut at the place that has the cross marked shadow. Run across a loose plank.

Use the piping cleaning tool on the plank.

Take a moving picture of the plank with 1793 written on information technology. (1793 is the beginning of the Reign of Terror in the French Revolution).

Use plastic sheet on plank to get floor plank in evidence bag. You lot can also accept picture of this testify in inventory if the plank on the floor is not taken.

List of people renting the room:

Correct click the list taken from desk in inventory.

Pull dorsum and then accept picture of list of people renting the room.

Policeman:    Exit the room. Talk to the policeman once again almost the evidences.

Exit through the door at left.

Read the periodical for a summary of what was done.

Hotel:

Reception desk-bound:    Talk to Pierre, the hotel owner at the reception desk.

Room:    Become left and upwards the stairs to room. Look around the room.

Ship the pictures to main office:

Become the antenna to work:

Go to the desk at the corner. See the laptop, plug, lamp, adapter and antenna.

Check the plug on the wall. Nicole needs an adapter. Remove the plug and try the adapter plug. Nope - no become.

Check the adapter of the antenna. Plow it over and meet that it has input of 110 V. That cannot be used hither.

Wait shut at lamp. Plough the lamp off by pressing the switch. Click on base to turn it over. The input is 230 Five.

Accept the halogen bulb off the lamp. It is 12V. Hmm, same as the output of the adapter of the antenna. So the output of the lamp is 12V.

Click on the right plug of the adapter thus unplugging the cord of the antenna.

Await again at the turned over lamp without the bulb. Encounter that the socket of the bulb and the end of the antenna cord don't match.

Cafe:    Go out the room and hotel. Exterior the hotel, go right to the buffet.

Talk to Pierre. Meet Sylvie Leroux of Chronicles of Mystery: Scorpio Ritual fame. Ask Pierre for help and charger.

Talk to him again almost piece of wire (at present that y'all saw the unplugged end of the antenna, the 12V output of the lamp and adapter). Sylvie gives a hairclip.

Connect the antenna cord to the socket of the lamp bulb:

Room:    Go back to the room.

Expect shut at lamp once more. Click on hairclip and it is snaps to 2 pieces.

Use snapped hair clip on bulb socket of the lamp.

Click on the plug of the antenna and it is automatically attached to the wires of the bulb socket.

Turn the lamp upright so press the switch.

Pull dorsum and encounter the antenna has now green light.

Open the antenna. Pull back.

Laptop - Adhere the camera to photographic camera cord left of laptop.

Click twice at bottom middle part of laptop to start sending data.

Automatically talk to Ruth at main part. Nick is gone.

Have photographic camera.

Get out room and go down the stairs. Get a telephone call from Inspector Pety. Another murder has occurred. It is at Montmarte Rue de Nouveau No. five/xiii.

Reception:    Become to exit and see the door is locked.

Get to reception desk and take-read the car rental leaflet. Wait right of desk and ring the bong.

Talk to Pierre almost walk, rental and cab. Exit the hotel.

Montmarte Rue de Nouveau No. 5/13:

A homo watches Nicole as she goes to the apartment.

Jack Dupree's apartment:    Enter the building and get 1 more floor up from floor with trolley.

Talk to police officer. The murder occurred in the apartment of Jack Dupree.

Enter #5 apartment.

Talk to Inspector Pety. Jacquelin Lorrain, another dancer is the victim. The MO is not the aforementioned - in that location'southward blood and no doll.

The witness is the adult female in the apartment below. Inspector Pety gives his business carte du jour.

Accept the picture of the desk and the ropes with hooks.

Right click-look around. Inspector Pety stops Nicole from touching the desk and the wheel.

There's a tool box in the centre of the room. Go out the room.

Witness:    Talk to the police force officer about the witness, Agnes Grouchet.

Get the witness to talk:     Go down and ring the bell on the door right of the trolley.

Talk to Madame Grouchet. She doesn't want to talk.

Utilize Inspector Pety'south business carte du jour on the bell of the flat.

Talk to her virtually the murder. Something barbarous from the suspect as he runs away.

Exit the building.

Sewer grate:    Look shut at the sewer grate at center lesser of screen.

See a gold bracelet in the sewer. Nicole doesn't want to touch the sewer grate.

Go bracelet:    Go back inside and talk to the law officeholder about toolbox. He refuses to let Nicole look inside the toolbox.

Become downstairs and check the mailbox of Madame Grouchet. Take the newspaper from mailbox.

Go back upwards and talk to police officer about the newspaper.

Open up the toolbox and take screwdriver, fingerprint foil and evidence bags.

Exit the building and go dorsum to sewer grate.

Use screwdriver on sewer grate. Use evidence bag on gold bracelet.

Get a call from Pierre and was told that a nervous American left a letter for Nicole.

Hotel:     Get to reception desk-bound and read the letter.

Jack Dupree wants to meet Nicole at Pont des Invalides at 11 PM.

Try to exit the hotel and Nicole wants her laptop to take downwards Jack'south statement.

Room:    Go upstairs to room.

Send the two new pictures on to HQ. Attach the camera so click twice at bottom middle part of the laptop.

Have the laptop instance from human foot of bed and click it on the laptop to get laptop in a instance.

Leave the room just Nicole wants to change clothes. Nicole changes to jeans and jacket.

Talk to Pierre and then enquire for a taxi. Leave the hotel.

Pont des Invalides:

Nicole talks to Jack Dupree. He mentions that someone is framing him and that it all started with messages received in New Orleans.

He has the letters in his flat.

A motorcyclist passes past and fires at Jack. Nicole hits him with her laptop. Nicole picks up the gun and fires at the motorcyclist. Jack falls off the bridge.

Inspector Pety is non happy. He had a constabulary officer take her back to hotel and will wait to accept her to the airport.

16 April, 2008

Hotel:

Reception desk:    Talk to Pierre. A Louis Carnot wants to talk to Nicole.

He gives the machine rental keys to Nicole.

Escape the constabulary officer:

Make diversion:    Go outside and talk to the police officeholder almost driving her automobile rental to the airdrome.

Go dorsum inside and ask Pierre about some other archway.

Go outside and talk to the police officer well-nigh coffee.

Talk to Pierre again about kitchen - coffee and croissant. He leaves to get the snack.

Go to the right side of the reception desk-bound and endeavor to get the cardinal. It'due south also far.

Get to second get out:    Go to the stairs and take the bamboo stick on the plant left of the stairs.

Become to the cabinet right of the stairs. Open the cabinet and take kerchief, champagne cork from top shelf and the metal hook at superlative corner of the door.

Employ the hook on the bamboo stick to get bamboo stick with claw. Use the bamboo stick with hook on the back door key in the cabinet right of the reception area.

Utilize the back door key on the door left of the found by the staircase. Exit.

Nicole doesn't want to go whatsoever farther and goes dorsum inside automatically.

Exit through front end door and back in again. Pierre is back at his desk.

Sabotage the police automobile:    Take the croissant and coffee from the reception desk. Pierre takes a phone phone call in the office.

Go exterior and talk to the constabulary officer about coffee.

Get dorsum inside and out through the dorsum door.

See Nicole go to the police force car and block the exhaust pipe of the car with the kerchief and champagne cork. Automatically be inside.

Get out through front door and talk to the police officer.

Nicole drives off ahead the police force car. The police machine stalls.

GPS:    Click on the Montmarte flag on the GPS within the rental auto.

Montmarte Rue de Nouveau:

Find another entrance:

Enter the apartment and go upward. See that Jack's flat is taped up. Another archway needs to be found.

Go downwards to the lower level. Go through the window. Oops!

Become the lit window with railing at left. Look close at the broken railing.

Take iv bars: 3 confined that are still attached (two at bottom and one at pinnacle) and a loose bar on the ledge.

See a wire at the left corner. Click on it for Nicole to use and climb to the next level.

Go to side by side window-Jack'southward and look close. Information technology is blocked.

Open Jack's window:    Go right and take 2 planks from broken box.

Look shut at chimney at correct corner. See iv holes on the wall.

Place the 4 bars on the holes and lay the two planks on elevation of the bars.

Pull back to far view and click on the antenna on the roof.

Go aluminum antenna wire. The pinnacle plank breaks.

Go back to the left and to the window that is locked.

Wait close at window. Utilize the aluminum wire on lock. Nicole says to bent information technology.

Left click the aluminum wire in inventory to get aluminum wire, properly bent.

Apply the aluminum wire, properly bent on the lock of the window. Enter through the window.

Jack'southward flat:    Expect around.

Bicycle - Get to the bicycle bicycle at correct. Take loose spoke.

Desk - Take the keys with flashlight.

Map - Look at map and note that the wind rose's key directions are written in colors.

Drawer - Look shut at bottom drawer. Employ the cardinal with flashlight to go light.

See a pigsty at right side. Pull the drawer open more. Use the spoke on the hole. The spoke has infinite to be turned.

Automatically go an Allen wrench and a paper with colored numbers.

Hooks:    Go to the left of the desk between the windows.

Open up hush-hush compartment:     See hooks on the wall with Roman numerals nether them. The fifth i is missing a hook.

Identify the Allen wrench on the 5th pigsty.

Based on the wind rose colors and the colored numbers on the paper, become the direction to turn the hooks.

Order of hook number to plow

Colour

Direction to turn hook to:

5

Carmine

SW

2

Blue

NW

three

Green

SE

1

Black

W

4

Pinkish

NE

Box and letters:    Take the letters from Marc Taine of Paris to Jack in New Orleans. There is a tied up box with notebook.

Click the box with notebook in inventory to separate them to box and notebook.

Read the notebook by left clicking information technology. Acquire that Jack's roots are here in France. His ancestor is Gerard Louis de Bougainville. Bougainville inverse his name when he arrived in New Orleans.

Thug:     Saved game automatically washed.

Nicole hears someone coming. Immediately, enter the chiffonier with the dress.

Watch equally Nicole hides only in fourth dimension as someone with a gun enters.

The homo opens the cabinet and Nicole rushes out while being fired at.

Hotel:

Click the hotel flag in the GPS. Enter the hotel.

Reception desk-bound:    Louis Carnot talks to Nicole. He wants to know almost Jack Dupree.

He gives his business card. He thinks that Jack has been arrested and says he met Jack in New Orleans several months ago. He knows about the documents.

Nicole gives the box to Pierre to be kept in the condom.

Get out the hotel. Get to the motorcar. Click on the Moulin Rouge flag on the GPS.

Run across the puppeteer making another doll.

17 April 2008

Moulin Rouge:

Front end of theatre:    Enter the theater at correct. Look around.

Check the door and try the keys taken from Jack's flat on the door.

Pick up the sail tape from the pole at left. Take the poster that is on the flooring at left.

Back of theater:    Exit the theater. Get to the road at correct and be back of the Moulin Rouge Theater.

Look shut at the sand pile with wheelbarrow at left.

Take the leaky saucepan and wheel rim of the barrow. Take the piping sticking from the sand pile.

Go to the entrance at right. Cheque the door. It is locked.

Check the hatch right of the door. Effort to open the hatch.

Utilize the pipage on the padlock of the hatch. Open the hatch again. It is likewise heavy.

Open the hatch:    Utilize the rim on the hook on the wall in a higher place the hatch.

Use the canvas tape on the hatch handle.

Get left to the water conduit box. Open the box.

In inventory combine the leaky bucket and the poster to brand bucket with taped up hole.

Place the bucket with taped upwardly hole inside the h2o conduit box. Plough the valve. Have the filled bucket.

Identify the filled saucepan on the tape hook of the rim-tape setup on the wall.

Pull the filled bucket to raise the hatch.

Backstage:    Enter the hatch opening. Watch as the hatch closes because the bucket leaked the water.

Go back and try to get out through the hatch, Nicole cannot button the cover.

Check the get out door and see that it is locked.

Dressing room:    Go to bottom screen. Try to open the door at left. Information technology is locked.

Use the keys with Moulin Rouge taken from Jack's desk on the locked door. Enter the dressing room.

Look close at the left side of the makeup table.

Printing the blue button on the phone and hear the message of Louis Carnot. Hmm.. And so Jack'south mistress Jacquelin is a plant.

Wait close at the right side of the makeup table.

Cheque the bottle behind the cookies. Left click the bottle to get aspirin and crucifix.

Pull back and open the drawer nether the costumes correct of the makeup table. Take envelopes. Right click the envelopes in inventory to meet that they are sent by Marker Taine.

Accept the mannequin arm at correct. Left click the mannequin arm in inventory to get a band.

Backstage:    Exit the room.

Exit the theatre:

Bank check the axe box right of the costumes.

Employ the mannequin arm on the box. Take the axe.

Hear the baddies talking. There'due south an urgent demand to exit this place.

Take the burn down extinguisher on a trolley on the floor abreast the box.

Go to the exit door at cease of corridor. Place the fire extinguisher on a trolley on the floor in front of the door.

Utilize the axe on the valve of the extinguisher. Wow!

Enter the cherry rental car.

Nicole has a guest inside the car every bit she drives abroad.

Hotel room:

Talk to Rene Fourier, the detective (private investigator).

Acquire virtually Jack and why the detective is here. Jack's ancestors are the Bougainvilles. They fled to Americas during the Reign of Terror and Carnot was one of the people they dealt with. A lot of the Bougainvilles did not get in. Hmm...

Go down to the reception desk. Ask Pierre for the box. Go back to room and talk to the detective.

Open the Box: In inventory, left click the crucifix to become a weirdly shaped cardinal.

Open the box past placing the weirdly shaped key on the box.

See scraps of paper and diary of Jack'southward ancestor.

Map pieces:   Right click the scraps of paper.

Piece together the papers. Right click of each piece turns the paper.

Once the newspaper is attached correctly to another piece they cannot exist manipulated anymore.

When the map is put together, immediately apply the adhesive tape on the pieced together map.

If it takes long, the put together pieces separates dorsum to scraps and the puzzle needs to exist redone.

Take note of the picture of a coastline at the lesser. Nicole thinks it'due south a port enroute to America.

Talk to the Detective once more.

Mark Taine's Apartment:    Use the GPS and click on the flag.

The detective picked the lock.

Hither's the base of the puppeteer. They saw a wall full of info on the victims. The dolls are witnesses.

The Detective plant the next victim in Azarra in Pyrenees.

Take pictures of the 2 boards of victims' info.

Work table:     Take a picture of the puppet making table in the foreground.

Look close at the table. Meet pictures of Nicole. See the unfinished doll.

Utilize fingerprint foil on the coffee mug at bottom left to get foil with fingerprints.

Open the hugger-mugger door:    Take the unbolted monkey wrench from the floor of the kitchen across the table.

Go to the locker (file cabinet) at the corner left of the victim board.

Open the tiptop drawer of the locker. Have Mark Taine's commuter's license.

Click on the locker again to movement it away from the plaster wall.

Apply the monkey wrench on the plaster wall. Nicole says that the cardinal needs bending.

Place the wrench back in inventory and then left click information technology.

Use the monkey wrench on the plaster wall again. Hit the wall 4 times.

The door is locked. Apply Marking Taine's commuter license on the lock of the door.

Secret room:    Look around the room. See claret on the glass wall.

Cheque the saucepan filled with water beside the freezer.

Open up the freezer. See Mark Taine. Take a moving-picture show of the corpse.

Go dorsum to next room and Detective.

Escape the burn:    See the room on fire and the puppeteer bending over the detective.

The murderer sees Nicole and escapes.

Take the blanket at right of the room. Use the blanket on the bucket total of water.

Click the wet blanket on the door and see Nicole outside the apartment.

Go to the car immediately. Get to Spain.

Azarra, Spain

18 April 2008

Garage:

Talk to Raul and larn where the antiquarian is located.

Go out to bottom correct.

Antiquarian bookshop:

Enter the door at the building in the foreground.

Talk to the Antoine Sourian, the Antiquarian and explain most the murders.

Develop the photos:

Exit the book store. Become to center of town. Attempt the door at left after the Cafe and the sign on the wall is Raul'southward Tienda. It is closed.

Go back to the Antiquarian and tell him the shop is closed. Try the garage.

Garage:    Talk to Raul the mechanic. He is also the store possessor. Nicole gives the camera to him.

Grocery shop:    Get right to middle of boondocks and enter the grocery store - Raul'due south Tienda.

Talk to Raul. He wants 68 Euros and be paid now.

Find coin:

Fountain:    Go across the Tienda and forward to the fountain.

Click on the water until you lot get all the coins: one ane pound, one l cents, i 5 zlotys, ii 500 yens, four ii euros, i old coin, 2 5 euros and five 1 euros.

Grocery store:    Become back to the grocery store.

Hot cash:    Look close at the slot machine.

The auto needs 2 Euros per game. Insert Euros until y'all win.

Wait down and take the game winnings.

Talk to Raul. Get the camera and developed photos.

Antiquarian bookshop:    Go back to bookstore and talk to the Antiquarian.

He has a list of the people involved with the aristocrats fleeing the French revolution. The ones involved didn't get any money. Hmm...

Task that the antiquarian needs to practise before leaving is to repair of grandson's  motorcycle that is in the garden in dorsum.

Become to the garden:    Go right to the office and try the door to the garden. It is locked.

Talk to Antoine. He mentions that he was reading a book by Proust (tin be random) at the fourth dimension. He can't recall. If information technology was not for his young bull...

Get to the book shelf in the back. Expect for the book by Proust (can be random). The location of the volume is random.

Get the garden key.

Get to the office at right and utilise the erstwhile garden primal on the door.

Motorbike:    The motorcycle is missing a bike and it is on the ground.

Take the flat key-wrench on tiptop of the wood at right.

Talk to Antoine once more about the motorcycle. Afterward he leaves, look at his desk and have the marker-felt tip pen.

Set up the motorcycle tire:

Garage:     Talk to Raul. He wants Nicole to get a tube and see if it is not punctured and bring him the cycle and the tire atomic number 26.

Take the damaged motorbike cycle-tire behind Nicole. Await close at the bowl-tub in the foreground. Take the tire iron.

Talk to Raul to give him the wheel and tire iron.

Check if the tire has a puncture:

Go to the correct and look shut at the bluish compressor. Accept the tube without air correct of the blue compressor.

Turn the compressor on past pressing the green button close to top of the machine.

Attach the tube without air on the compressor pistol. Ah this one has a hole; see information technology debunk in inventory.

Find the hole:     Fill the tube with air again.

Immediately take inflated tire, pull dorsum, become right to boondocks and run to the fountain. Use the tube in the fountain. She will say when she sees the hole.

In inventory, employ the felt tip pen to marking where the hole is located - click felt tip pen on tire to become marked hole in tube.

Get dorsum to garage. Talk to Raul about the marked hole in the tube.

He needs a slice of rubber to utilize as patch.

Get rubber patch:    Become back to the garden of the Antiquarian.

Correct click the gray role-patched pigsty of the roof above the door. It is a piece of prophylactic.

Endeavor to take it and Nicole can not achieve that high.

Go back inside and talk to Antoine to borrow the umbrella leaning on the ladder.

Option upward the piece of prophylactic but the umbrella is stuck.

Go back inside the part. Look close at the desk-tabular array. Take the scissor.

Go dorsum to the garage and talk to Raul again. He wants the slice of condom cut.

Use the scissor with piece of safety.  Talk to Raul again. Sigh!

He finally gives the fixed motorcycle tire without air.

Turn on the compressor. Then use the fixed motorcycle without air with the bluish compressor pistol.

Take the fixed motorbike tire.

Antiquarian bookshop:

Antoine:    Get back to the antique shop.

Oh my! Use the evidence bag with the doll on the floor. Look at the doll - a notary?

Open the condom:    Go to the role at correct. Look at the safe and Nicole noted that the safe has been moved.

Look at the young bull statue left of door that Antoine mentioned.

Click to plow it on its side. See numbers. These numbers are random - could be any number.

Go to the prophylactic right of the door. Expect close at punch. Turn the dial left-right-left... to the numbers seen under the bull statue. Click-hold-turn and release the dial merely when the correct number is under the cherry dot at pinnacle of the dial.

Sound demand not exist heard when numbers are placed nether the red dot. In my game, I didn't hear a sound when the correct numbers are under the red dot.

Numbers are counted off from zero.

The reset button is at centre. Click on the handle to open the prophylactic.

Take the safe cycle.

Move the condom:   As noted by Nicole, the safe has been moved. Let's check.

Place the 2 wheels at the front right and back correct bolts.

Endeavour to move the safety. Nicole says to lever the prophylactic.

Go back to the bookstore proper. Have the rapier on the wall behind Antoine's desk-bound.

Become back to the rubber. Employ the rapier on the safe handles at top of the condom.

Click on the rapier handle. Take the wooden block under the safe.

Click on the rapier handle again to movement it away from back wall.

Hole-and-corner compartment:    Expect at hugger-mugger compartment. Pull the twine.

Have the list of people-conspirators and the motorcycle keys.

Carnot'south antecedent is listed as a conspirator.

Fix the motorcycle:

Look at the table and take the stool.

Become to the garden. Look close at the motorcycle.

Left click the stool in inventory to remove the seat.

Place the stool without seat at the motorbike back.

Employ the wrench on the inserted stool without seat to raise the motorcycle back higher.

Place the wooden block nether the bottom center of the motorbike.

Use the fixed motorcycle tire on back wheel. Automatically the stool is removed.

Take the wheel cap from the pan-bowl.

Look close at the wheel. Use the cycle cap on the thread of the bolt.

Use the wrench to tighten the wheel cap. The wrench is as well big. Place a coin above the wheel cap. Then use the wrench to secure the bicycle cap.

Push-click the motorcycle to dislodge it from the wooden block.

Apply the motorbike key on the motorcycle.

Marseilles, French republic

19 Apr 2008

Road:    Look effectually. Nicole is parked in front of Carnot's palace.

Gate:    Look close at gate. Ring bell and talk to the baby-sit. Get out the gate.

Become into the palace.

Wall:    Go left and look at the broken part of the wall at far left.

Phone berth:    Enter the phone booth.

Accept big stone, pocket-size stone on top of phone and container for picture.

Harbor:     Go back to the right and down to the harbor.

Wait close at the destroyed boat. Take green plank used as bridge to gunkhole. Take rope, big bucket and minor bucket with punched out bottom.

Left click the big bucket to get screwdriver.

Enter white boat:

Tie the rope on the hook on the harbor. The rope is attached to claw and back of boat. This steadies the boat.

Utilize greenish plank on rope. Pull back and enter the boat. Automatically, Nicole takes the ballast.

Take the green plank and rope again.

In inventory left click the pic container to go film container and hanger with rubber sucker.

Employ movie container with seawater to get container with water.

In inventory combine claw and rope to go rope with anchor.

Distract the baby-sit:

Get back to the destroyed pinnacle part of wall at left. Try to use the rope with anchor on the wall. Nicole worries about the guard.

Become close to the gate. Look close at gate.

Identify the big saucepan on the spot under the wall or pull bong right of the gate on the ground.

Place small saucepan with hole above the large bucket.

Place green plank over the buckets.

Expect above the bong and click on the cornice for a close up.

Place the large stone on the cornice.

In inventory combine the film container with water and aspirin to become a closed container with fizzing aspirin.

Place closed container with fizzing aspirin backside the big rock on the cornice.

Time starts. Go to far left and the break on the wall.

Expect until the bell rings. And so utilise the rope with ballast on the interruption on the wall.

Jump down to the correct.

Enter the Palace:

Look through the main entrance and see a sleeping baby-sit.

Go correct to the basement window. Nicole wants to open the window discreetly.

In inventory, combine screwdriver and hanger with rubber sucker. Add the band to make a glass cutting tool. Smart, eh!

Use glass cutting tool on window. Click the tool to plough it and make a circle.

Use small stone to push button the circular cut glass.

Click on the space made to open the window. Enter.

Palace:

Talk to Jack. Nicole removes the silverish record from his mouth. His family owned this palace before. (Remember that his ancestor is an aristocrat that fled the Reign of Terror. Now Carnot a descendant of one of the conspirators owns it). Learn more about the staged assassination on the span.

Louis was in the flat with a dead Jacqueline when he came dwelling.

Search the palace:

Check the kitchen at left.

Go to the corridor. Run across the sleeping baby-sit.

Tiptoe and become the newspaper. Check both doors.

Climb the stairs. Check both doors. It is locked.

Become dorsum down to the basement and talk to Jack nearly fundamental.

Get the fundamental:    Become to the kitchen at left.

Right click to run into slots at bottom of stove. Left click the newspaper to make a tightly rolled newspaper.

Use tightly rolled newspaper on all the slot until the fundamental is located (random). Take primal and coin (1 Euro).

Library:     Go back to corridor, up the stairs and the locked door on the left.

Apply the central on the locked door. Enter the library.

Game saved automatically. Close-click the open door. Employ the key on door. The key is left on door.

Go to library proper.

Fireplace:    Expect at-right click the painting above the fireplace. Just similar the danseuse victim.

Look shut at fireplace. Take the fake statuette.

Look at photograph. See that Louis has a blood brother and he's wearing a bracelet similar to the one taken from the sewer grate.

Have the square with decoration subconscious behind the photo.

Hidden door:    Go right to the bookcase-rack.

Await shut at shelves. Remove all the books from the middle bookcase. Click on the shelf to button information technology.

Run into an ornate forest carvings. Expect close at the slider puzzle.

Slider puzzle:    Adjust the mosaic on the right to be similar to that on the left.

Utilize the square with decoration on the last square when the rest are bundled.

This puzzle is random.

Secret room:   A hugger-mugger room is revealed.

Look at the table and run across a copy of office of the map.

Piece of map:    Have the map piece in the box.

In inventory, combine the newly taken map piece with the other piece of map put together.

Right click to encounter a close up. Combine the 2 pieces then use adhesive tape to concur them together.

Annotation the picture of another coastline at acme right.

Get out the secret room.

Protect the map:     Nicole says that she hopes nobody catches her with the fragment of the map. Best to secure the map so.

Timed sequence. Save game here.

Employ the map with statuette to get statuette wrapped in map.

Use adhesive tape on the statuette wrapped in map.

Use the statuette wrapped in map on the window. Nicole throws it out the window.

A nightmare:    Nicole is defenseless by the guards. They will allow the dogs hunt Nicole. They even bet on it.

Nicole runs and on the style to the wall picks upwardly the statuette with map.

Nick saves Nicole. Nick gives Nicole a number to call to become to Havana, Cuba.

Phone booth:    Utilise the phone booth and Nicole automatically calls the number.

After the call, go right to the motorcycle. Use motorbike central on motorbike.

Havana, Cuba

20 April 2008

Archives:

Read the annotation on the door of the Archives. The clerk is at La Catedral.

Get archive clerk dorsum to the office:

La Catedral:    Go left to street. Continue left laissez passer the bluish Tenement edifice. Go across the street to the xanthous bar - La Catedral.

Talk to the man drinking coffee. He will return to work if he gets cigar.

Talk to the blue shirted denizen of Havana.

Discover cigars:     Cross the street to the corner of the hotel that has galvanized sheets around it.

Take the carrier bag with a hole on the ground abreast the trash can and the gloves in the trash can.

Enter the hotel through the galvanized sheets.

Go forward to the elevator ahead. Take the tin can from the elevator flooring.

Click the tin can can in inventory twice to become tin can, tobacco leaves and cigar.

Go beyond the street over again and talk to clerk at the bar to give him the cigars.

Get lighter:    The clerk needs a lighter.

Cantankerous the street, continue to the right until the archives and take the route on the right.

See an abased blueish motorcar. Look close at machine hood. Accept the lighter on superlative of the radiator.

Go back to the left 4 times and exist at the bar. Talk to the clerk about the lighter. Information technology is empty.

Go to the little tabular array behind the clerk. Use lighter on lighter loader to get lighter with gas.

Talk to the clerk over again.

Enter archives and await around. See that the denizen followed Nicole and is eavesdropping.

Talk to the clerk. He warns about being observed. He is too listening to the radio.

Try to get out and talk to the citizen.

Get rid of the citizen that is following Nicole.

Take a adept fuse from the box right of the door. The power is lost at the desk.

Take the prophylactic band, batteries attached to the radio and apparel peg attached to the antenna.

Leave the archives and go back to the abased hotel.

Hotel:    Become left twice and enter the hotel at the corner.

Set up the lift:

Go behind the pillar at left.

Check the fuse box behind the pillar. There are no fuses.

Place the expert fuse in a fuse socket that works the elevator. The right slot is the second from right bottom row.

Plough the switch and see that the lift door closes.

Trap the citizen in the elevator:

Pull dorsum. Run across that the citizen has followed Nicole and is peeking at the archway.

Plow back to the fuse box. Turn the switch back on to open the elevator doors.

Take the bricks on the floor left of the pillar.

Go to the elevator. Await shut at elevator.

Place the bricks on elevator floor. Place the metal can on top of bricks.

Place batteries inside the metallic can.

Apply safety band on the lighter to get a lighter that is lit.

Employ lit lighter on metal tin can. MacGyver consume your heart out!

Become back to Archives and talk to clerk.

Acquire about the Montoute family unit. Information technology is in Las Tunas. Learn how to get at that place. He loans his car to Nicole and he gives the car keys.

Get to Las Tunas:

Go left until the bar.

Gear up the clerk's car:    Check the car left of the bar. Enter the machine.

Use the keys on the ignition. Plough the key twice.

Open the car hood.  Cheque the radiator and see there is no plug or water in the cooler-radiator. The accumulator is expressionless.

Get water for the libation: Go right twice to the blue tenement building. Look close at the fountain on the wall of the building.

In inventory combine the carrier purse with hole with the clothespin.

Use the stock-still carrier bag on the faucet. Plow the valve and get carrier bag filled with water.

Go plug: Go correct twice to the blue car correct of the archives. Await in the car hood.

Take the plug from the cooler-radiator.

Become accumulator:    Attempt to take the bluish battery-accumulator. It is heavy as atomic number 82.

Become left and use the rickshaw. Watch.

Await in automobile hood. Accept the blue battery-accumulator. Watch.

Repair the clerk's machine:

Open up the car hood. Utilize the carrier bag filled with h2o on the cooler. Now it has water.

Apply the plug on the hole of the cooler. The plug is besides big. Use the rubber gloves on the pigsty; so employ the plug.

Enter the car. Look right at glove compartment. Take the wrench and a cap.

Open the car hood again. Use the wrench on the brown battery. Have the blue battery from rickshaw and automatically it is placed in the car.

Enter car and use the car keys on ignition. Turn the primal twice. Wow - that is some driving.

Montoute Estate, Republic of cuba

21 Apr 2008

Montoute Estate:

Enter through the gate and see the ruins of a one time purple estate.

Enter the building. Await close at left and examine the grindstone. It needs a belt.

Bank check the tree at right and see a ripe soursop. Check the ground under the fruit. Nicole says it needs something to catch information technology.

Enter the room on the right. Run across a lemon lotion constitute on the ground.

Look close at the hole-and-corner compartment on the wall. Click to come across that information technology is empty.

Exit the estate.

Meet Manuel trying to prepare his tricycle. He needs a cap. If you haven't yet, take the cap from the glove compartment of the car. Give him the cap.

Larn where to become information about the Montoute Manor - Madame Budoe at the hamlet.

Shaman's house:

Go right from the Estate. Become frontwards until the Shaman'due south house.

Get up to the business firm and talk to Ines. The fan is broken.

Get to encounter Madame:

Fix the fan:

Await close at the standing fan. Open the cover of the fan. Turn the switch on and off.

Have the fan brushes. Right click the fan brushes in inventory. It is worn out.

Pull back and take the pillow from the flooring.

Talk to Ines well-nigh repair. Go out the area.

Go fan brushes:    Talk to Manuel and become engine brushes.

Become back to the fan and see if this engine brushes fits the fan. It is too wide.

Get back to Manuel and ask if he has smaller brushes. Besides try to borrow the stick.

Go dorsum to the Manor at left and frontward to the grindstone. Click the left side and middle of the grinder where the belt should exist - Nicole says it won't work if it doesn't have a belt.

Go back to Manuel and ask for the wedge belt. He wants something to beverage; sousop would be good. Borrow the stick.

Get back to the Estate. Go forrad to wait close at tree. Place pillow on the basis. Use the stick on the fruit.

Take sousop and stick leaning on the right.

Go back to Manuel and talk to him. Get the chugalug.

Go back to the Estate at left and forwards to the grindstone. Place the wedge belt on the left side of the grinder. Use the engine brushes on the grindstone. Click grindstone. Take the ground engine brushes.

Get back to the fan at the Shaman's place. Place the ground engine brushes on the brush socket. Turn the switch. There you lot go.

Talk to Ines.

Madame Budoe:    Go right and talk to Madame.

Sacrifice to Lazarus:    Madame says to offering Salvia, Toranjil and thymus.

Collect herbs:    Ask Ines about the words and acquire that they are lemon lotion, sage and thyme.

Go dorsum to the Estate. Option up sage correct of the gate.

Enter through the gate. Have vegetation - thyme beside the fountain.

Become inside the building and enter the room at correct. Accept lemon balm from the ground.

Go back to Madame. Talk to her about the collected herbs.

She says to crumble and fire thymus. Identify the thyme on the mortar at the table at bottom left.

Go exterior and talk to Ines. She gives matches.

Go dorsum to the room. Use matches on the thyme in the mortar.

Talk to Madame. The Bougainville agrees to requite Nicole the map. Madame gives the map.

Only Bougainville will stay. Oh No!!!.

The aggressor emptied Nicole'southward pocket - no map.

Use evidence purse on the doll on the floor. The doll is a male symbolizing the Montoute ancestor.

Go out the room and see no 1 is effectually. Strange! Go to boondocks - information technology is also empty.

Become back to the car and utilise fundamental on ignition.

Marseilles

22 April 2008

Open the gate and go to the Palace.

Enter the Palace. Come across that no ane is here.

Go downward to the basement, choice up Jack'southward message and read Jack'southward letter of the alphabet. He is taken to the Montmarte Cemetery and wants Nicole to save him.

Go back outside. Look close so utilise the motorcycle key on the motorcycle.

Montmarte Cemetery

Enter the cemetery. Go frontward once and see ii trash cans in front of a mausoleum on your right. There'due south a bottle of oil in front of it. You might need it afterward.

Go forrard until the end of this path. The path splits right and left.

Take the right path. Annotation a garden hose on the left. Go forrad until the cease to the older office of the cemetery (inside).

Jack and Louis:    Encounter Jack held past Louis' thugs. Click on them for Nicole to eavesdrop.

Hear that Jack kept the tools needed to find the entrance. The dagger is hidden in a picture and the key is in a box between the windows in Jack's apartment.

Louis sends one of the thugs to get the items. Follow the thug. Sentry as Nicole follows the thug.

Jack'due south apartment:    Go upstairs and see the thug breaking in Jack'southward apartment.

Report the thug:    Go downstairs to the witness' apartment and ring the bell.

Talk to her to report the break in.

Watch every bit the thug is lead abroad by Inspector Pety.

Get the tools:    Go back to the apartment and enter.

Click on the Moulin Rouge poster in a higher place the Tv set. The poster turns over.

Have the Misericorde-broken dagger embedded in the dorsum.

Check the compartment under the hooks between the windows.

Nicole has already taken the box from the surreptitious compartment under the hooks. The box is in the hotel.

Go back downwards to the motorcycle. No thing what Nicole says, click the keys on the motorcycle.

Cemetery:    Nicole says that she took a detour to the hotel and got the box. See the box in inventory.

Enter the cemetery and go forward to the stop. Become right and forward over again to the stop.

Nicole talks to the men. She convinces Louis to allow them go later on she finds the entrance to the catacombs.

Notice the archway to the catacombs:

Talk to Louis. Louis gives the piece of the map. Written report the map and run across that this map pictures a skull.

Turn to the right mausoleums. Go close to the columned chapel-mausoleum with a crow on the roof at right.

Look at the door and click on the sign. See the same skull featured in the map.

Open the door of the chapel:

Endeavour to open the door and come across that it is closed (locked). Look and correct click the pigsty at the base of operations of the posts flanking the door.

Go back to the path at right and go frontwards until the split in the route. See Nicole at far end of the chief route going to the entrance.

Go left (instead of forward). Go forward and see a memorial with a bosom of a man and has a wheel barrow with leaves in front of it. The debate effectually it is being worked on.

The tool box, rag, and axe are still on the ground. Take a bar from the debate.

Become back down, right and forwards until the end to be back at the skull mausoleum.

Place the bar on the hole of ane of the post. It is stuck and won't turn.

Go dorsum to the right and down to the main path going back to the entrance.

Accept the oil bottle in front of the ii trash cans.

Go dorsum to the chapel. Apply the oil on the pigsty.

Insert the bar on the hole and click to turn information technology once. Remove bar.

Practice the aforementioned to the other mail service. Oil the hole, insert the bar and twist bar. No grease, no become.

Open up the door.

Open the entrance to the catacombs:

Enter the chapel-mausoleum. See a circular plate (lock) above the skull.

Place the Misericorde-broken dagger on the circular plate. Attempt the dagger blade and note that information technology is sharp and cannot be turned.

Become back to the bust that has the cleaved debate and where the bar was taken. Go back to the path at right and go forward until the split in the route. Go left (instead of forwards). Get forward to the memorial with a bosom of a human being.

Pick upwardly the rag on the ground at right.

Go back to the chapel and the broken dagger.

Wrap the rag on the dagger blade. Plough the dagger and the facade with the skull opens. The archway is revealed.

Accept the dagger-Misericorde.

Talk to Louis. He doesn't know the style in the catacombs. Nicole volition take to mark the map. The rest of the map is given to Nicole.

Map:    In inventory use the pieces of map together.

Correct click to look close at the 3 pieces of map.

Correct click the pieces to turn it. Put together the map.

Use adhesive record to keep them attached.

Discover the route in the crypt:

In inventory, left click the box to open up to raise the hat. Apply the Misericorde-broken dagger on the open box. A slit on the comprehend of the hat is done. The cardinal is inventory.

Study the map in close up. Place the key on the map. Note that the decoration on the central matches the decoration at the heart of the map. Position the key right on the design and Nicole will say that information technology is in the correct place now.

Rotate the key by right clicking information technology and await for the pattern in the map that matches the shape of the lines at the end of the key. When the key and the map matches and are on meridian of ane some other, a red line is automatically made and Nicole volition annotate about information technology.

Continue to turn to find the other end of the line.

Take the cardinal off by clicking the Misericorde-dagger over information technology. Annotation that the ii triangles of the hilt friction match the black arrowheads pointing to center design. Position the dagger over those arrows and eye pattern by right clicking until they match and Nicole will say it is in the right identify now.

Note the small knob on the handle of the dagger. Place the key on the map. Move the cardinal to become the center of ornate handle of the primal over that knob.

Then turn-right click the key until information technology matches another set of lines and ruby-red line is made.

Turn the primal until the other end of that line is found and both lines (1st and second) are merged.

Talk to Louis. Louis leaves Nicole to exist watched past the other thug. Louis with Jack left to find the subconscious stolen treasure.

Sentinel what happens to the thug.

Catacombs:    Enter the secret entrance in the chapel and be in the catacombs.

Go down:    Click the worn out stairs and encounter that the path going downwards is destroyed.

Go back out and dorsum to the other area of the cemetery. Take the rubber hose on the ground at left.

Go dorsum within the chapel. Use the safe hose on the metal claw on the ceiling of the catacomb.

Climb down. Look effectually and selection up rope and plank from the ground.

Take the stairs going to the lower level and waterways.

Come across that the h2o stops progress. Annotation a break on the ledge.

Cross the gap:    Use the rope on the bar sticking out at top of the cavalcade.

Use the plank on other cease of the rope.

Turn-click the plank and forms a 'drawbridge'.

Go correct and forrad. Watch what happens.

I am trying to clear us of this odium.


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Please write to:
MaGtRo

Copyright � 3/2009 MaGtRo

GameBoomers Walkthroughs and Solutions

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